Experience more than just a bullseye! Our new Interactive Axe throwing game will give you and your friends a fun and exciting challenge you can’t get anywhere else. With plenty of games to choose from, including accuracy challenge, block-out, and survival, our interactive arcade-style games are great for team-building activities and parties!
Our Interactive Axe Throwing system offers a wide selection of games that utilize the advanced technology to keep track of every throw and to keep score.
Each game is a 60-minute experience!
Great for special occasions, a night on the town, and even corporate outings. We promise an experience you won’t soon forget! Bring your friends and family for an activity that’s out of the ordinary and fun for everyone!
You can walk in or reserve an axe throwing game at $30 per person for 60 minutes of throw time. This includes a brief training session from one of our friendly axe coaches on our digital, interactive target ranges.
Walk-ins are always welcome, however, they are subject to availability. We highly suggest making a reservation as we are often fully booked.
Interactive axe throwing is available for online reservations of 2-5 people or walk-ins. With a public interactive axe-throwing reservation, your group will have a guaranteed time slot while throwing and competing with others. We provide everything you need, including an Axe Coach to teach you and the others in your time slot how to throw axes. Then they will organize a game and maybe even teach you some trick shots. Walk-Ins are available any time we are open, but reservations are highly recommended.
If you book a private reservation your group will have its own exclusive axe-throwing lane(s) and its own Axe Coach(es). Our Axe Coach(es) will teach your private group how to throw axes, organize fierce throwing competitions, introduce you to trick shots, and then run a final match to crown a champion. Perfect for friends and family, team building, company events, birthday parties, and bachelor/bachelorette parties!
Each sector provides a certain number of points. In the last round, additional “Bullseye” sectors appear, giving the player 10 points on a hit. Whoever has the most points at the end of the game wins.
Players need to hit their target, which changes its location every round. One point is awarded for each hit. Whoever has the most points at the end of the game wins.
Players need to hit their target, which moves and changes its size. One point is awarded for each hit. Whoever has the most points at the end of the game wins.
The game lasts as long as there are free sectors. When hitting an empty sector, it is assigned to the player. When hitting a sector occupied by an opponent, a miss is counted. The player with the most points wins!
The game continues until there is only one player left with points. Players start with a balance of 300 points. When hitting an empty sector – the sector is assigned to the player and brings the player the number of points indicated on the sector. When you hit your sector – the sector becomes free. When hitting another’s sector- the player loses the number of points indicated on the sector. On a miss – the player’s points are divided by 2. The player is eliminated if he has no points left. The last remaining player with points wins
The game continues until there is only one player left. Each player has 4 shields if there are 2 players, 3 shields if there are 3 players, and 2 shields if there are 4-5 players. Hitting the opponent’s shield removes him from the field. The player who loses all shields is out. If during the player’s turn, the opponent has 4 shields – the shields stand statically in their places. If during the player’s turn, the opponents have a player with 3 shields – the shields begin to change their size. If during the player’s turn, the opponents have a player with 2 shields – the shields begin to move across the field. If during the player’s turn, the opponents have a player with 1 shield – the shields start moving and changing their size
The game continues until there is only one player left. Each player has 4 shields if there are 2 players, 3 shields if there are 3 players, and 2 shields if there are 4-5 players. Hitting the opponent’s shield removes him from the field. The player who loses all shields is out.
When hitting a block, it and all blocks of the same type adjacent to it and to each other along the chain are destroyed. The playing field is filled with new blocks from top to bottom. For each destroyed block, the player receives 1 point. The player with the most points wins!
Ducks fly out from all sides of the playing field. For each downed duck, the player receives 1 point. You can knock down several ducks at once with one throw if they were hit by an axe. The player with the most points wins!
In addition to the main blocks, there is also a “Bomb” block, when hit, an explosion destroys the bomb and 8 blocks around it. There is also an additional element “Board” – located on top of the main block, one-time protecting it from hitting it with an axe or from a bomb explosion – after which it collapses. The destruction of each block, including the bomb, gives the player 1 point – the destruction of the Board does not give points. The player with the most points wins!
Zombies move on four lanes. The higher the lanes where the zombies go, the more points are given for their destruction. From 1 to 4 points. If you hit a pumpkin, the player gets x2 points depending on the track. The player with the most points wins!
Targets move on four lanes. The higher the path where the targets move, the more points are given for their destruction. From 1 to 3 points. Every 2nd round a round target appears on the field. If you hit it, 5 points are awarded. The player with the most points wins!
Orcs move on four lanes. The higher the path where the orcs go, the more points are given for their destruction. 1 to 4 points. The player with the most points wins!